Adobe recently released version 12 of Director, its interactive app creation system, and in doing so introduced the ability for those who use the app to create iOS games to publish their titles directly to the App Store. As it turns out, that potentially time-saving capability comes at a premium. 9to5Mac reports that Adobe is asking for a 10% cut of all profits for games created in Director 12 — if they make more than US$20,000 in the App Store.
Director users on Adobe’s forums are upset by the move, which is outlined in the application’s new terms and conditions. Evidently, it’s up to app authors to inform Adobe of any sales beyond the initial $20,000 mark and pay the company directly. This differs from other development products such as Unity, which charge app makers up-front or on a per-title basis in order to utilize their software to make commercial products. In this case, there’s a $999 initial cost for Director plus a royalty, which seems to be a little more than these devs are willing to pay.
Adobe charging 10 percent royalty on iOS games made with Director 12 originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 13 Feb 2013 21:00:00 EST. Please see our terms for use of feeds.