Category Archives: iPhone Tips
Frotz brings text adventuring to the iPhone
Filed under: Analysis / Opinion, Gaming, Freeware, Retro Mac, iPhone, App Store
We’ve already seen text adventures on the jailbroken iPhone way back when, but now Craig Smith has brought the z-machine interpreter (the engine that runs classic text adventure games like Zork, Planetfall and all the Infocom titles) to the iPhone officially with Frotz, available right now in the App Store.It comes with a few games to begin with, and there’s also built in access to the Interactive Fiction Database, so you can grab as many text-based adventures as you’d like — hours and hours of text-based good times. Whether you’re an old hand at GET LAMP or new to the surprisingly vast world of IF, Frotz seems like a perfect portal to all the adventuring there is to find out there.
Simplify Media for iPhone
Filed under: iPhone, App Store
The Simplify Media iPhone application (iTunes link) v1.1 has hit the App Store. As you can see from the video above, with Simplify Media installed on your Mac and on your iPhone or iPod touch, you can stream your home iTunes library to your mobile device wherever you may be. It will supposedly work over EDGE, 3G, or WiFi and promises what might be the holy grail for mobile audio devices — practically unlimited storage.
To get started you’ll need to download the Simplify Media Mac client as well as register for a free account. Then install the iPhone client on your mobile device and your home Mac should show up as a streaming source. In addition to your home machine, you can connect to up to 30 friends also running the cross-platform software.
More App Store sales figures
Filed under: Analysis / Opinion, iPhone, App Store
Last week, iPhone app shop tap tap tap released preliminary sales data for its iPhone applications. The figures were interesting (and impressive), but at the time, only seven days of data was available. As Steve Jobs told the Wall Street Journal on Monday, the App Store’s first month generated about $30 million US in sales, and I was interested in how that would translate on a micro level. Yesterday, tap tap tap’s John Casasanta posted its full July sales totals (save a few territories, which will likely have little effect on the final tally), allowing us to do just that.
As with the data released last week, the numbers are extremely impressive. Apple’s reporting process calculated sales from June 29, 2008 through August 2, 2008. However, as John notes, because the App Store didn’t launch until July 10, 2008, the sales data is actually for 24 days.
MotionX Dice lets you roll dem bones on your iPhone
Filed under: Gaming, Software, iPhone
The folks at Fullpower kindly sent us a note about their new iPhone app, MotionX Dice, and after giving it a try, I can say it works as promised — if you want a good-looking and fun way to roll dice on your iPhone, this is it.
There are several types of well-rendered 3D dice and tables to choose from The actual “rolling” is done by shaking the iPhone, which is a good time. The app will eventually be raised in price, but right now it can be found for free on the App Store. Frankly, this kind of pricing change smacks of top apps list scamming to us, but we’ll give Fullpower the benefit of the doubt, as they say it’s a promotion.
Carriers blaming Apple for iPhone 3G slowness
Filed under: Analysis / Opinion, iPhone
As we’ve noted before, the iPhone 3G isn’t as speedy as we’d like and sometimes has connections problems. Some folks have been blaming the carriers, like AT&T here in the States, but evidence is mounting that the problem may lie with the iPhone itself. GigaOm quotes an analyst at Nomura Securities who put the blame on “…an immature chipset and radio protocol stack” from maker Infineon.
Meanwhile, CNET is reporting that T-Mobile in the Netherlands has a blog post (original Dutch) suggesting that the problem is “...a hardware / software specific issue of the iPhone itself,” while a Vodafone spokeswoman in Australia told the Sidney Morning Herald that the problems were specific to the iPhone and not their network. Apparently, the problem was compounded by Apple’s famous secrecy, with the iPhone 3G only released to some carriers for testing a day before it was released.


