2
Sep
2010
Posted on Sep 2nd, 2010 under iPad, iPhone, iPhone News, iPhone Tips
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Gamasutra cornered Epic Games’ Mike Capps (he of the very impressive Epic Citadel demo yesterday at the Apple special event), and Capps confirms that what you see running on your iPhone is the real deal — Unreal Engine 3, with all of the bells and whistles that it has on the major HD consoles. The actual game that Project Sword will become is being designed by Chair (which is the same group that did the popular Shadow Complex game for Xbox 360), and we’ll see the full project soon.
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2
Sep
2010
Posted on Sep 2nd, 2010 under iPhone, iPhone News, iPhone Tips
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Game Center is almost out in consumers’ hands, but that hasn’t stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to play in real-time with each other, and even use voice chat while doing that. OpenFeint is splitting its multiplayer services into two different paths: “Casual” games will use highscores to offer up multiplayer and even co-op challenges, while “Core” games will actually run real-time multiplayer, in conjunction with a system from a company called Exit Games.
Sounds interesting — the new features are being tested by developers right now, and will be available in OpenFeint sometime later on this year. Game Center will definitely make a big splash in iPhone gaming when it gets released next week, but OpenFeint is still planning on sticking around and innovating where even Apple hasn’t yet dared to go. iOS game players will be glad to have both around when all is said and done. Read more…
2
Sep
2010
Posted on Sep 2nd, 2010 under iPad, iPhone, iPhone News, iPhone Tips
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Here’s a good sign that you’ve made some pretty significant changes to your application: three different people from the company write three different posts about the new design. That’s what the folks from Iconfactory did about Twitterrific 3. David Lanham wrote about Redesigning Twitterrific, not just the timeline, but also the settings, contacts, filtering, and more to “optimize the user experience.” Gedeon Maheux wrote about Twitterrific’s Tough Love, and realizing that Twitterrific had gotten out of hand, along with the steps they took to make it better rather than just pile more on top of it. Craig Hockenberry wrote about not designing for early adopters, whose expectations may limit making something better by expecting you to simply build on what you had before.
I was an early adopter of Twitterrific on the Mac, and still compare all other applications to Twitterrific when I am using them. When I first heard about the changes in Twitterrific 3, I was sure I was going to hate them. After having used it for awhile, I still think Twitterrific is my favorite iPad app. I’ve been using it since I bought my iPad back in mid-June, and although I’ve tried some of the others, I keep coming back to Twitterrific. Many others have just started using Twitterrific 3 for the iPhone or iPad because Twitter turned off “basic authorization” logins. All Twitter applications now must use Twitter’s (severely, thoroughly flawed) OAuth system for logging in.
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2
Sep
2010
Posted on Sep 2nd, 2010 under iPhone, iPhone News, iPhone Tips
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If I had to make a list of the top ten features I thought would be included in the iOS 4.1 update, HDR photography would not have been on it. HDR really came out of the blue, and one developer told me he was ’shocked’ to hear that the feature was included in the next iPhone update.
Let’s back up a minute. HDR (High Dynamic Range) photography is a method where pictures are taken at different exposures and combined into one image. Since the iPhone and most monitors can’t really display the full light to dark range of the image, the HDR software tone maps the picture, so you see details in the shadows and don’t blow out the highlights, such as a bright sky. HDR images are controversial. Some people hate them, and think it produces garish pictures. Others love the flexibility to shoot pictures in challenging lighting conditions.
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2
Sep
2010
Posted on Sep 2nd, 2010 under App Store, iPad, iPhone, iPhone News, iPhone Tips
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A few months ago, Twitter announced that they had acquired Tweetie and the web (I refuse to use the word “blogosphere” because it is a stupid word) exploded with predictions that they had effectively killed off the market for 3rd party Twitter applications.
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2
Sep
2010
Posted on Sep 2nd, 2010 under iPhone, iPhone Apps
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Billboard has announced that it will be giving awards out for iOS music apps (of all things). At the Music App Summit on October 5th, Billboard will choose winning iOS apps in six different categories, from Best Artist App and Best Music Creation App to Best Branded Music App. You can find the full list of nominees after the break, and there are some recognizable names on there, including a Phish touring app, TUAW favorite I am T-Pain, and the now Disney-owned Tap Tap Revenge.
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2
Sep
2010
Posted on Sep 2nd, 2010 under App Store, iPhone, iPhone Apps
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Sometimes you roll along, having a pretty good day… and sometimes, you just want a giant worm to rise up out of the ground and destroy everything. Super Mega Worm is for that second type of day. (You’ll have to find something else for the first — Doodle Jump, perhaps?) It’s a game where you control a gigantic worm on a 2D field. You use a slider (or the accelerometer) to direct it through the soil and up onto the surface of the Earth, where puny little humans await their inevitable destruction. The game is funny in a morbid way; you end up cheering for the little worm as it grows (and learns new abilities) over time, and eventually, you’ll find yourself reveling in the destruction of the human race.
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1
Sep
2010
Posted on Sep 1st, 2010 under App Store, iPhone, iPhone News, iPhone Tips
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Booyah has released an iPhone and iPod touch version of its Facebook game, InCrowd, and it’s now available on the App Store. The app, like the very popular MyTown, uses location check-ins to create a game around social networking. But unlike MyTown, this app was originally released as a Facebook game. Booyah originally started InCrowd as its first Facebook venture, but it’s now bringing the game back to the iPhone, where it’s presumably more comfortable at development. But the Facebook and iPhone versions work together (in fact, you need a Facebook account to play it), so check-ins on either platform can be seen in the app.
As for the game itself, it’s exactly the kind of thing that’s very popular among the huge tween audience for Facebook games — there’s a cartoonish avatar that can interact with friends socially, and checking-in to certain places earns the avatars popularity and status. There’s a microtransaction element as well — interacting uses energy, and if you don’t want to wait for a refresh, you can spend 99 cents to get more. Standard social gaming stuff, although Booyah is pretty good at putting it together by now.
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1
Sep
2010
Posted on Sep 1st, 2010 under iPhone, iPhone News, iPhone Tips
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During this morning’s event, Steve Jobs tossed out the factoid that the iPod touch was trouncing traditional handheld gaming, claiming that the system had sold more than Nintendo and Sony’s portables combined. If, like us, you thought that meant Apple had sold more devices than traditional game makers, then Steve was wrong — he mentioned in the same event that Apple has shipped 120 million iOS devices, and while that’s very impressive, it’s not quite as big as the 125 million Nintendo DS systems the Japanese company had sold around the world as of January. That doesn’t even count the 62 million PSP units Sony has sold worldwide. In terms of gaming devices sold, Apple has a long ways to go.
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1
Sep
2010
Posted on Sep 1st, 2010 under iPad, iPhone, iPhone News, iPhone Tips
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Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, “auto matching” (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple’s mobile platform.
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1
Sep
2010
Posted on Sep 1st, 2010 under iPad, iPhone, iPhone News, iPhone Tips
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ALK Technologies today is releasing a new version of the CoPilot Live app with a feature called ActiveTraffic. It uses real time traffic flow information that mates with dynamic routing technology to get you to your destination by selecting alternate routes, then accurately estimating your new arrival time.
The traffic information comes from INRIX, which is a leading provider of traffic data. I tried the new app, and it certainly showed some traffic snarls. But here in southern Arizona, things don’t get too dicey even at rush hour, so there wasn’t any need to select a new route. I could see very detailed information in Phoenix, where traffic can be downright hellish.
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31
Aug
2010
Posted on Aug 31st, 2010 under iPhone, iPhone News, iPhone Tips
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Honestly, I don’t even believe this one, but it’s our responsibility as an Apple news site to keep you updated on the latest rumors, so here you go: A Mexican tech site is reporting that a Telcel executive says there will be a new version of the iPhone 4’s handset released as soon as the end of September.
Marco Quatorze, Telcel’s Director of Value Added Services, says that the iPhone 4 will soon go on sale in Mexico with the same hardware as everywhere else, but that as of September 30th (which is purportedly when the free case deal ends), Apple will be releasing brand new hardware for the phone that will fix the seam in the outer band that causes reception issues.
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31
Aug
2010
Posted on Aug 31st, 2010 under iPhone, iPhone News, iPhone Tips
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As the Atlantic storm season heats up and US East Coast residents warily eye Hurricane Earl’s projected path, the team at Kitty Code has put their flagship iPhone app — Hurricane 3.3 — on sale for US$1.99 through September 5. The separate iPad version, Hurricane HD, remains priced at $3.99. We’ve checked out both the mini and mega versions previously.
There are scores of hurricane-related apps on the store, so if the Big Kahuna isn’t to your liking you have some other options too. Stay safe!
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31
Aug
2010
Posted on Aug 31st, 2010 under iPhone, iPhone News, iPhone Tips
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For many people on the go, a full charge on their iPhone just isn’t enough to get them by. Oh sure, they could hunt around for a standard wall outlet or plug into their laptop, but that’s not always possible. So, they might carry a portable battery pack, like the splash Intense. But for green-minded folks, maybe something more sustainable?
The Frostfire Mooncharge is a solar-powered, portable charger for your iPhone 4 that attaches directly to the back of your device. Fully loaded up with the power of the sun (or via USB), it will power your iPhone for an extra 315 hours on standby and provide up to 27 additional hours of music, 10 hours of video, and five hours of talk time. From no charge at all, 20 minutes of sunlight will fill its battery pack to provide five extra minutes of calling or 50 minutes of standby power.
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