Category Archives: iPhone
Let’s face facts here: Facebook’s iOS app is terrible. Seriously — it’s slow, the navigation is practically nonsensical, and I’ve even left messages and “likes” on the app that have never showed up on the big blue social network itself. It’s probably the worst app I regularly use on my iPhone.
The New York Times agrees, and they’ve gotten a few Facebook engineers to promise, off the record, that the next version of the app will be better. It’s being rebuilt in native Objective-C (the current app mostly uses HTML5), it’ll be faster, and it’ll actually work the way it’s supposed to work, letting you use Facebook as normal from your iPhone.
And here’s why we’re going to continue seeing AAA games makers getting involved in Apple’s iOS platform: Epic Games reports that Infinity Blade, which has earned over $30 million in the past 18 months, is by far the company’s most profitable title, “in terms of man-years invested versus revenue.” Epic has some much bigger titles than the iOS (and Android) hack-and-slash game, including the uber popular console hit series Gears of War. But those games take much longer to produce, so in terms of time invested versus money gained, Infinity Blade is a much more profitable title.
Now, that doesn’t mean that every AAA studio out there can immediately switch from making console hits to freemium iOS titles — not only is Infinity Blade a high quality game, but it benefits from Epic’s reputation and ownership of the Unreal Engine, as well as unprecedented promotional support from Apple. But it’s clear that there’s a huge market in iOS, especially for AAA game developers with the experience and knowhow to make great games.
Here’s a nice Easter Egg in Apple’s new Podcasts app: Developer Ben Lenarts noticed an homage to the Dieter Rams’ TG 60 tape recorder when you’re playing your podcasts. The reel-to-reel tape recorder was popular in the 1960s, and like Apple, Rams was known for his dedication to product design. It’s not the first Dieter Rams homage that Apple has incorporated into its products. The iOS calculator is modeled after the Braun ET66 calculator that Rams designed.
[Via Daring Fireball]
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It didn’t start when Henry-the-iPhone’s owner Joe decided to go eco. No, it went way back. It started when he and Joe fought about sound amplification. Henry’s sound output was never “good enough” for Joe.
Then Joe found eco-amp. For just US$7.99, Joe bought about $0.15 worth of materials and packaging, basically stuff he already had in his recyclables bin so Henry could be louder.
All the other phones started making fun of him because of his owner’s predilection for putting him into hippie gear, like this cardboard kilt. Worse, the kilt kept falling off every time his owner put Henry’s Home button in the down position.