Category Archives: iPhone
We had the original story on this waiting in our queue for a couple of days while we hoped EA would answer the question, “Why is an app people paid for being ‘shut off’ remotely?” Unfortunately we never got an answer. To sum up: EA released Rock Band for iOS way back in 2009, but within the past week users saw a notification (above), alerting them that the app would cease to function after May 31. As often happens when people are getting robbed by a major corporation, folks took to the Internet to express their displeasure.
Today, we see reports that a new alert has appeared — one stating the app will continue to be playable after May 31. Well, that’s good, because bait-and-switch tactics don’t win many fans.
iPhones and iPads are rapidly becoming a primary computing device for many users. As such, they’re increasingly subject to search and seizure by legal authorities, according to GigaOM.
The first time a search warrant was issued for an iPhone was shortly after the device debuted in 2007. Since then the numbers have increased steadily. According to the US Public Access to Court Electronic Records (or PACER), there have been 50 cases in which “iPhone” was listed. Additionally, this year’s warrants have already outnumbered those issued in 2009.
Authorities seized an iPad for the first time last year.
I have flown over 6,000 miles in the last two days — on Monday, I left Prague to fly back to London, and then yesterday, I jumped on a plane to come back home to Los Angeles. And through it all, Junk Jack was there for me. The game has been out for a while now, and you might have passed over it previously as a 2D Minecraft or Terraria clone (which it basically is). But especially with the recent update, Junk Jack has carved out a major niche of its own, and it now stands as the best sandbox game I’ve ever played on a mobile device.
You may know how these games work by now. You start in a wild, untamed world with nothing, and then start digging down to see what kinds of resources you can find and structures you can build. Crafting is a big part of the gameplay, with your first items being axes and swords made out of wood, but you can eventually work up to making clocks out of iron, and with the latest update, even weaving and coloring wool, and planting and growing food to cook. Controls are simple (just tap to break blocks, and drag to move around), and though I’ve built a huge maze of mines throughout my two flights, it’s still surprisingly easy to find my way around. I’m still uncovering new treasures and resources constantly even after ten or twelve hours of gameplay.
You might remember GREE as the Japanese social network that picked up OpenFeint around this time last year. Since then, the company has been, like Zynga, Mobage, and a few other giant social networks, looking to pick up social and iPhone/mobile developers to make games for its millions of users to play. And GREE’s latest target is Funzio. The developer of Kingdom Age and Crime City on the iPhone has reportedly been acquired for the sum of US$210 million.
The name of the game here is users. GREE has earned tons of them, both in Japan and overseas, and needs content and games to keep them interested and growing. So Eastern companies like GREE are turning to Western devs like Funzio (which is based in San Francisco) to make content for them. We’re right in the middle of this trend, so we can expect to see more big purchases like this, from GREE and other networks, yet to come.