I’ve been slowly wading into App Store development recently, and while I’ve found Apple to be extremely supportive developers on the Mac, it hasn’t released any development tools for iOS (“Xcode for iPad” is one of those mythical creatures that developers will tell you they want only after a couple rounds of drinks). This realization drew me to Codify, now named Codea, an iPad app that allows developers to write and even run XML code on the iPad.
Unfortunately, the biggest drawback with Codea was that you couldn’t run that code anywhere else. The best you could do was copy the code out and then put it into some other development environment. But that gap is being narrowed. The developers of Codea have released an App Store game called Cargo-Bot, which is a title fully developed inside the Codea app on the iPad.
Business Insider reports that Apple has won a round against Samsung in court, when a California court ruled Monday that Samsung failed to produce documents referencing Apple’s designs and features. U.S.
Magistrate Judge Paul S. Grewal said Samsung violated multiple court orders by not doing this. This particular suit challenges Samsung 4G smartphones and the Galaxy Tab 10.1.
Apple and Samsung have filed at least 30 suits against each other spanning four continents since April 2011, Business Insider states. The most recent of those suits was filed on April 19, when Samsung accused Apple of infringing on eight patents. At least 14 of those lawsuits were filed in Germany.
I can’t keep up with everything Chillingo is putting out on the App Store lately — they’re really kicking out the jams over there.
One of their latest titles is Lock ‘n’ Load, and even if, like me, you’re tired of the well-traveled dual-stick shooter genre on iOS, this one’s worth a look anyway. The game’s polish and charm really lend a lot, and while the title doesn’t really iterate too far on what a dual stick shooter does (use one virtual stick to move and the other to aim and shoot), Lock ‘n’ Load does it all well, and there’s a lot of content in this excellent title.
The one drawback, as you might imagine, is that even though the game is 99 cents, Chillingo hasn’t played softball with the in-app purchases. You can of course earn in-game coins while playing, and you can buy them with real money if you need more later, but the balance is a little bit off on this one. It’s not as generous as a title like this really should be.
Timeline World War 2 ($8.99 promotional launch price) offers an amazing experience that allows you to explore history along an interactive timeline.
With it, you can track events, view newsreels, see maps evolve over time, and more. It’s a groundbreaking application in that it fully realizes the museum experience, providing a nuanced exploration of a huge amount of data.
Weighing in at 0.75 GB, it’s a massive iPad app, but it is jam-packed with material.
The primary timeline view tracks history from September 1939 all the way up to September 1945. Its month-by-month timeline layout includes layer after layer of artifacts, with embedded photos, videos, letters, overview cards, and more. You can dive into dates and events, zooming in and out of detail.
In a setback for Apple, the International Trade Commission ruled on Tuesday that Apple infringes on one of Motorola’s patents.
The patent describes a “method and system for generating a complex pseudonoise sequence for processing a code division multiple access signal.” ITC Judge Richard Pender also said Apple did not violate three other patents Motorola included in its original complaint.
According to the Wall Street Journal, Motorola was pleased with the result, while Apple was glad it did not infringe on three of the four patents. The Cupertino company noted that the patent it allegedly infringes has already been ruled invalid in a German court. “We believe we will have a very strong case on appeal,” said Apple.