A report from Taiwan’s Digitimes says that Foxconn is churning out the unannounced iPhone 5 hardware at an alarming rate — over 150,000 units a day.
That’s crazy, and it means Foxconn is racing to get shipments up to 5-6 million units total by later on this month. All of Apple’s contractors are working around the clock as well, funneling components into Foxconn to create the new iPhones.
This may not all be for the rumored September release; reports are also saying that Pegatron Technology has been contracted for about 15 percent of Apple’s iPhone orders, though Pegatron may not start shipping those orders until sometime next year.
That doesn’t mean we won’t see an iPhone 5 announced as expected, just that Apple’s setting up for some major demand, even off into the future.
Adobe plans to launch a new app and service for Apple devices called Carousel.
The service will allow users to automatically upload, store, and sync photos from multiple devices, create galleries, and perform non-destructive editing on photos by keeping originals stored on Adobe’s servers.
With the exception of the non-destructive editing feature, Carousel sounds similar to Apple’s existing MobileMe Gallery and pending iCloud Photo Stream features. Crave reports that the service has some potentially hamstringing restrictions as well: users are limited to only five Carousels and can share each with only four other people, viewing Carousels requires downloading the app first, and the service only works on iPads, iPhone 3GS or later, the fourth-generation iPod touch, and Macs running OS X Lion. Windows and Android users need not apply, at least for now.
Since this is Adobe, the service also comes with a hefty price tag. After a 30-day free trial, the service costs US$5.99 per month or $59.99 per year. After January, however, the price will rise to $9.99 per month or $99.99 per year. Granted, that is for “unlimited” photo storage, while iCloud’s free Photo Stream will store only your latest 1000 photos.
BulkyPix will be publishing the title, and controls will come in two flavors, either as full touchscreen controls or through a virtual D-pad. Fans of this game really love it, and will probably be happen to see it finally available on Apple’s portable devices. The title will be US $4.99, and available as a universal app.
I always found the game really hard, but that problem could be fixed (or worsened, depending on your preference): This version of the game will provide both easier and harder difficulty levels, as well as remastered sound, and full Game Center achievement support.
We’ll have to see what the game is like when it comes out on September 22nd.
Bloomberg reports that HTC has filed new infringement claims against Apple. Oh well, another day, another patent lawsuit, right? Except this one has a big twist: HTC is suing Apple with Google’s patents.
“The nine patents originated with Palm Inc., Motorola Inc. and Openwave Systems Inc., with Google taking ownership within the past year, according to U.S. Patent and Trademark Office records,” Bloomberg reports.
The new infringement lawsuit has been filed in Delaware, with HTC alleging Apple’s infringement of four patents originally issued to Motorola.
Many have seen Apple’s patent suits against various handset makers as a proxy war against Google and its Android operating system. This latest move by HTC certainly adds credence to that characterisation of events, and it also brings to mind a question: how long before these Cold War shenanigans move aside for the main event, Apple v. Google?
Since it appears Google is taking a proactive stance in the patent suits without actually initiating lawsuits itself, that might be happening sooner rather than later.
Let me describe a game for you: Jerry Garcia of the Grateful Dead descends from Heaven and acid-trips his way through a parking lot, trying to avoid getting busted by the cops as he attempts to hug electric guitars.
Sound like fun? Sure. Sound like something Apple would let onto the App Store in a million years? Probably not. But it turns out Apple wasn’t always so choosy.
Ars Technica recently interviewed Jason Rainbows, developer of Garcia’s Guitars for the Apple Pippin, and the interview paints a picture of a much different (and maybe more lighthearted) mid-1990s Apple. “The Apple Pip-what?” some of you may be asking now, and you can be forgiven for that, because I never heard of it before a couple years ago, either. The Apple Pippin was Apple’s aborted attempt at entering the gaming market in the mid-90s, running a version of System 7 on PowerPC hardware.
As was typical of much of Apple’s gear during that time, the Pippin was too expensive, too slow, had too little third-party support, and almost no one bought it. It was one of the first Apple products to disintegrate under Steve Jobs’s laser gaze when he returned to Apple’s top echelons, and as such the product is now little more than the answer to obscure Apple trivia.
However, one interesting bit about the Apple Pippin is that Garcia’s Guitars was actually packaged with the device. Apple doesn’t include games with any of its iOS devices now, instead relying on users to discover them for themselves on the App Store, and it’s hard to imagine the company highlighting a game like Garcia’s Guitars today. According to Jason Rainbows, however, “Back then, if I called Apple and stayed on the phone (or bitched long enough), I’d eventually get Steve Jobs or The Woz on the line.”